Stop Staring: Facial Modeling and Animation Done Right
2nd Edition | PDF | May 7, 2007 | 368 pages | 12 Mb
Lips,
brows, frown lines--they’re all in motion in an expressive face. Stop
Staring analyzes facial structures and movements and shows animators
how to enliven the faces of their characters. The author, whose own
handsome head (in modeled form) graces the cover, is an experienced
animator currently working on The Sims.
He writes with a dry wit
and a confidence born from experience. The book is friendly but also
loaded with content and precise in its directions. "I am by no means
God’s gift to animation, but I do pretty well at making a talking head
look like a living one, not just a set of gums flapping." This is not a
how-to manual, but a richly detailed guide to achieving the right
movements for a given situation and emotion. The companion CD includes
all the pieces readers will need in order to work along with the text:
models (both realistic and stylized ’toon characters), lip-synching
samples, finished Quicktime movies, and even a copy of Maya Personal
LE. (More info and some movies can be found at jasonosipa.com.)
Readers
move from "Getting to Know the Face," to synching audio, working on the
mouth, eyes, and brows, and rigging. Osipa has created a methodology
for facial animation that gets results and makes the process fun. The
book can be used as a step-by-step guide for learning new skills or
finessing techniques, or as a reference book for troubleshooting
specific expressions (for example, "happy eyes," "frustration," and
"sneers" are all in the index). Although the projects are presented
using Maya, the concepts involved pertain to animation in general.
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